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A
SPECTATORS GUIDE TO RUGBY
For anyone reasonably familiar with American football, rugby should be
an easy game to understand. The purpose of the game of rugby is to carry
a blown-up pigskin over a goal line, or kick it over a goal post with
more consistency than one's opposition. Unlike American football, the
laws of rugby are few and simple. Rugby action does not stop until someone
scores, the ball goes out of bounds, or a rule is broken. Rugby teams
don't huddle to prepare strategy since no platoons for offense, defense,
and special teams exist. A good rugby team--or side, as it is called--will
respond instantly to a number of defensive and offensive situations, each
member of the team moving independently within his role, but collectively
for total effect.
FORWARDS AND BACKS: Each
rugby side is composed of eight forwards and seven backs. Each player
on the field, or pitch, may pick up the ball and run with it, pass it,
or kick it at anytime. Everyone is also responsible to play defense when
the other team has the ball. It is generally the assignment of the forwards
to secure possession of the ball and then either advance it themselves
or pass it out to the backs. The ball can be advanced or moved three ways;
it can be carried forward, passed laterally or backward, or kicked. If
the backfield attack breaks down, rugby forwards, unlike football linemen,
may handle the ball and become a dynamic offensive force themselves.
RUGBY
POSITIONS: The following diagram locates the various positions
in the 15-man team. All members of the starting 15 wear jerseys, numbered
from 1 to 15, and keyed to their positions (though alternatives exist).
The first eight players, known as forwards or the pack, play in the scrum.
The remaining seven players are the backs. Rugby union positions:
1
Loosehead Prop
2 Hooker
3 Tighthead Prop
4 Lock
5 Lock
6 Blindside Flanker
8 Number 8
7 Openside Flanker
9 Scrum Half
10 Fly-half
11 Left Wing
12 Inside Center
13 Outside Center
14 Right Wing
15 Fullback |

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THE
DEFENSE:
Rugby play goes on when American football play stops because rugby has
no "first downs." Rugby players keep on going until the whistle
blows, but when a ball carrier is tackled (and actually brought to the
ground), he must release the ball. Either a teammate or one of his opponents
may then gain possession and continue the action. Or the tackled player
himself may again play the ball once he has regained his feet.
OFFSIDES:
The football scrimmage line is called the offside line, or game line,
in rugby. It is an imaginary line that runs across the field through the
ball while the ball moves. To qualify to take part in the actions, a rugby
player must play from behind the ball, both defensively and offensively.
That's why the forward pass is futile (and illegal) in rugby. A player
cannot chase a ball that has been kicked up field by a teammate who is
behind him. The player must wait until the person that kicked the ball,
or someone behind the kicker, runs up field, passing the others and thus
putting them onsides so that they may play. A player may also be put onside
if the player catching the ball either drops it or runs at least five
meters with it. What the defender cannot do, is play the person waiting
to catch the ball until the defender has been put onside either by the
actions of his own team or the actions of the person receiving the ball...
THE SCORE:
The game begins with a kickoff from mid-field that must travel at least
ten yards. When one side is successful in crossing the opponent's goal
line, and actually touches the ball to the ground, this endeavor is called
a try and is worth five points. The ball must be placed on the ground--crossing
the goal line is not enough for a score. If a player runs out of the goal
area, or is held up and unable to get the ball to the turf, there will
be no try allowed. Once a try is made, a conversion kick is awarded representing
a chance to add two more points. The kick is attempted from the ground,
anywhere along a line perpendicular to the goal line from the place where
the try was scored (the ball was touched down). Two other kicks can put
points on the scoreboard at any time during the game. A dropkick can be
kicked through the goal posts anytime during play and it brings three
points for a successful effort. If the referee finds a team breaking a
rule, he may award a penalty kick at the point of the infraction to the
opposition. A place kick may be taken from that point and if it goes through
the uprights (goalposts) it is worth three points.
BLUNDER AND YOU'LL SUFFER!:
One of the secrets of good rugby is to be aware of all the rules and to
be able to take advantage instantly of any opportunities that may arise.
An unalert player may ruin the effort of his entire team by either hesitating
when he should spring to the advantage, or by violating a law, thus giving
the opposition a free kick. We have already discussed one of the infractions,
which may bring about a penalty kick; being offside. Other major blunders
include holding the ball after a tackle, intentionally lying on the ball,
blocking or obstructing an opponent, or dangerous tackling methods (you
must make a grasp at the person you intend to bring down, and may not
tackle him about the shoulders or head). Fans will be able to recognize
the guilty side by the ten-yard retreat they must make from the point
of the infractions.
Minor violations of the laws such as a knock-on (fumble forward) or a
forward pass result in a scrum.
THE SCRUM:
When the whistle blows and the referee calls for a scrummage, the eight
forwards on each team bind together in a formidable pack and come together
headfirst against the opposition, aligned in the same manner. The team
that did not commit the infraction is awarded the ball. The scrum-half
from that side sends the ball in between the two struggling masses. They
push and try to use their feet (but not hands) to heel the ball back through
their own scrum. A penalty is assessed for reaching into the pack for
the ball. Once it is out, the scrum-half takes the ball and passes it
out to his backfield. This type of scrummage is known as a set scrum or
set play since each player assumes a distinct position in the formation.
RUCK
OR LOOSE:
The set scrum is not the only scrummage that can occur on the field. When
a player is
tackled or the ball is free in a crowd of forwards, a loose scrum or loose
ruck occurs. No whistles signal this
variation and no set positions are required. Whoever gets to the ball
first forms a ruck. Players get to the spot, bind into a pack and attempt
to step over the ball to secure possession. The same rules apply to loose
scrummages as to set scrums; no hands, the ball must be completely heeled
or stepped-over before the scrum-half can pass the ball out to his from
his team can bind onto him, holding him and retaining the advance. The
defense will try to stop the rush by packing against the bound mass or
by taking the ball from the person carrying it.
LINEOUT:
When the ball goes into touch or out of bounds, play is restarted by a
lineout. A player from the team who did not touch the ball last throws
the ball from out of bounds between two parallel lines of forwards standing
perpendicular to the point where the ball left play. The nearest player
in the line must be at least five meters from the touchline. The thrower
attempts to loft the ball to the apex of the leap of his team's best jumper.
The jumper does his best to secure the ball and deliver it cleanly to
his scrum-half. A well-timed transfer assures the players in the backfield
of getting a good pass from their scrum-half. A ball that is tipped down
or passed sloppily puts the scrum-half in terrible straits, vulnerable
to the break-through of charging opposition forwards with malice on their
minds. The forwards of a scrambling scrum-half do their best to shield
their teammate by binding tightly to prevent an opposition break-through.
OPTING TO RUN:
Those who enjoy American football like nothing better than a player who
tucks the ball under his arm and scampers a long distance for a score.
At first glance, rugby appears to be the broken-field runner's dream--man
for man coverage all around. One slight variation in the game turns a
potential dream into a nightmare--no blocking. A runner may beat his opposite,
pick up ten, twenty, even thirty yards, then suddenly get clobbered by
the covering defense. The absence of blocking, and the loss of possession
after a tackle quickly get the most powerful runner looking for more options
than just putting his head down and pounding forward.
CHOOSING TO PASS:
A competent rugby side will make a great effort to never allow a teammate
to be isolated without someone to pass to. Even when the openside wing
finally receives the ball, he will be looking back inside for supporting
members of his own squad. A well-coordinated team will tie the opposition
in knots by continually changing the direction of the attack with good
passing. It might appear that passing is somewhat limited by the elimination
of the forward pass. But the variation in distance, speed and delivery
is endless. Good squads will exploit all possibilities, even using the
forward pack as a rushing group of huge option quarterbacks.
KICKING:
The final option of a triple-threat attacking rugger is the kick. It's
much easier to boot the ball forward thirty yards than it is to carry
it the same distance. The kicking game is the backbone of a rugby side.
Good kicks set up the good pass or the good run. The punt (for touch):
This is a long kick in American football style. Used by a team defending
its own end, it gets the pressure off by advancing the ball from behind
the team's twenty-two meter line and out of bounds. The Pop-kick: Here
is another method of beating the opposite player. In this case, when the
opponent approaches, the ball carrier uses a short stab of his leg and
foot to literally "pop" the ball over the head of the opponent.
If the ball isn't kicked too far, the kicker should be able to field it
coming down or on one of its first bounces and continue upfield. The Up-and-Under:
In this kick the player with the ball gives it a tremendous taste of his
foot, not for distance, but for height. He aims to drop it several yards
downfield from his own forward pack, where they descend with increasing
speed and bloody intentions on the hapless soul who parks in the spot
to try to field the falling "red cross." This kick is often
taken by the scrum-half from the line-out or in a penalty situation.
THE FINAL GOAL: A BLEND:
No rugby team will win many games if they rely too heavily on a single
facet of the game--the run, pass, or kick. Variety is important. For example,
a player that has been passing all day may 'sell the dummy' -- fake the
pass and keep the ball, catching his opposite number helplessly off balance.
Or a team that has been going to the openside of the field consistently
may take the ball blindside to the chagrin of their opposition. These
are all tactics that contribute to winning rugby.
Once you learn the basics of rugby and give the game a chance, you'll
be able to appreciate the finer points. There will be no doubt in your
mind, however, that rugby is a delicate true blend of strength, finesse,
speed and stamina.
A few
documents to help you on your way to the pitch:
The
Rookie Primer
"WHY RUGBY"
Useful
docs from USA Rugby's website:
Rugby
for Beginners
2
Minute Guide to Rugby
Quick
Guide to Rugby Laws
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